Quartz Debug Mac
Posted : admin On 06.01.2021I used to use Quartz debug often, but in the last couple of times that I've used it I can make it work. Is anyone able to make it work? Did something change about how I should use it? Here's what I'm doing:
I'd like to install Quartz Composer. So I head to Downloads Center and download Additional Tools for Xcode 9 package which contains Quartz Composer. After copying the app elsewhere, launching it.
1. OS X 10.11.1
- Launch Quartz Debug and you should notice new options in the 'Tools' and 'Windows' menus. Should you like to undo the changes and go back to the stock Quartz Debug just type the following in Terminal (followed by Enter): defaults delete com.apple.QuartzDebug QuartzDebugPrivateInterface.
- The latest version of Quartz Debug is 4.2 on Mac Informer. It is a perfect match for System Utilities in the System Tools category. The app is developed by Apple Inc. And its user rating is 4 out of 5.
- Step 4: Open the mounted volume “Graphics Tools” on the desktop and drag the Quartz Debug app into the Applications folder on your Mac. Step 5: You can now unmount the Graphic Tools disk image. Just right-click the icon on your desktop and choose Eject “Graphics Tools” in a drop-down menu.
2. Quartz Debug Version 4.2 (180)
3. Open Quartz Debug
3. Verify that 'Enable Quartz Debug' is check in the panel.
Deuteros pc game download windows 7. 4. Check 'Flash screen updates'
5. Launch my app from Xcode
Macos Quartz Debug
6. Expect to see yellow flashes when I type in my apps NSTextView, but I don't see yellow flashes anywhere in any app.. what do I need to do to see those again?
Thanks,
Jesse
With the recently-released new iPad (3rd generation) being equipped with a Retina Display, there’s now only one major category of Apple device without a very high resolution screen: the Mac. We’re sure to get a Retina Display Mac before too much longer, but you can actually preview how OS X may look on such a device right now.
Here’s what you’ll need:
- A Mac, running OS X 10.7 (Lion) or later.
- A new iPad (3rd generation).
- Air Display from Avatron, on both the Mac (free) and the iPad ($10).
- The Xcode Developer Tools (a free download from the Mac App Store), and an Apple Developer account (also free).
- A local wi-fi network, that both the Mac and the iPad are connected to.
Retina Display recap
Let’s just briefly recall what a Retina Display is, in extremely simplified terms. A Retina Display is a screen that can display approximately twice as many horizontal, and twice as many vertical pixels (so four times as many pixels in total) as a regular display, in roughly the same physical area. It’s a high-resolution display.
Now, when you have a high-resolution display, you have two options for how your software (or operating system) makes use of it:
Quartz Debug Mac Download
You can draw everything using the same number of pixels as before, thus making making everything physically a quarter of its old size. That means that things will be tiny, and probably hard to read.
You can draw everything at the same physical size as before, and take advantage of having four times as many pixels in that area to make everything four times as detailed. This is what iOS does with the Retina Displays on the iPhone 4/4S and the new iPad. This means everything looks much more beautiful, and the same physical size as it always was.
Here’s a composite screenshot showing the difference between regular and Retina-resolution app icons on an iPhone. The top row shows non-Retina icons at their original pixel-sizes, the middle row shows non-Retina icons scaled up to Retina dimensions, and the bottom row shows actual Retina icons. Note the increased detail in the Retina versions.
We can immediately understand that the screen is only half the story; the software has to be aware of the screen, and to be able to draw things using four times as much detail. iOS knows how to do that, and behind the scenes, OS X Lion knows how to do it too.
The high-resolution support on iOS has no particular name (it’s seamless), but its equivalent on OS X goes by the name HiDPI mode. It’s also hidden to normal people, and is visible only to developers (and presumably magical folk). Let’s switch it on.
Enabling HiDPI mode
HiDPI mode can be toggled using a developer tool called Quartz Debug, which is no longer included with the Xcode Developer Tools download. Thankfully, we can still download it simply enough. The easiest way to start is to launch Xcode, and then choose Open Developer Tool from the Xcode menu, then choose More Developer Tools…
Obtaining additional developer tools from within Xcode
You’ll be taken to the Apple developer site, and you’ll have to log in before seeing a list of additional downloads. The one you want is the Graphics Tools for Xcode. It’s a disk image, so download it then double-click it to mount the volume on your Mac.
Inside the disk image, you’ll find various apps. The one you’re interested in is called Quartz Debug. Launch it.
Enabling HiDPI using Quartz Debug on Lion
Quartz Debug has a window called UI Resolution, containing the checkbox we need. Check the box to Enable HiDPI display modes, then log out and log back in to your account (on your Mac) to make the change take effect.
You’ll now have some intriguing HiDPI resolution options for your Mac’s screen, in the Displays pane of System Preferences. They’ll make your screen virtually smaller, but things will be drawn in more detail.
Air Display
For now, leave your Mac’s screen resolution alone, and instead take a look at Air Display (once you’ve installed it - and rebooted - it’s also shown as a preference pane in System Preferences). You’ll want to ensure that the Use Retina resolutions when available and the Enable HiDPI resolutions checkboxes are checked.
Enabling HiDPI resolutions in Air Display for Mac
Air Display allows you to wirelessly use a connected iOS device as an extra screen for your Mac, as its name pretty much implies. Very useful. Just make sure your iPad (and your Mac, if it’s a laptop) is plugged into a wall socket; Air Display can drain your battery more quickly than normal.
Launch Air Display on your iPad, and then choose your iPad’s name from the popup in the Connect tab of Air Display’s pane in System Preferences on your Mac. Since you’re adding an extra screen, your Mac’s display(s) will briefly turn blue before returning to normal.
At this point, you’ll still be using regular (non-HiDPI) mode, so your iPad will be treated as a 2048 x 1536 pixel display. This will mean that everything on it will be tiny. Here’s the same Safari window shown side-by-side on a MacBook Air 11”, and a new iPad in regular mode:
You probably don’t want to be squinting at tiny details on a 9.7” iPad screen, so let’s make the most of that Retina Display instead. Open the Displays pane in System Preferences again, and you’ll see that there’s also a Displays pane on every screen your Mac is using (including the iPad). Move your Mac mouse pointer onto the iPad screen, and notice that there’s a HiDPI resolution option to choose. Click to to enable HiDPI mode for the iPad’s screen.
Regular and HiDPI resolution options for an iPad 3
Your screens will go blue briefly (perhaps more than once), and will then return to normal - but your iPad is now serving as a HiDPI external screen, which is essentially a Retina Display for your Mac.
Big is beautiful
If you launch some apps on the Mac and move their windows to the iPad screen, you’ll see (in certain cases; mostly with Apple-supplied apps) that they’re drawn in much more detail, with sharper text and more beautiful interface elements. Here’s a side-by-side comparison of TextEdit in both regular and HiDPI modes:
And here’s Safari:
Comparison of Safari in regular and HiDPI modes
Remember that the additional detail is of course at the expense of screen space; your screen is (virtually) four times smaller than in regular mode, but is also four times more detailed. Just as it is with iOS itself. Here’s a screenshot illustrating the difference, again using Safari:
Safari on iPad 3 via Air Display - regular vs Hi-DPI modes
Conclusion
Not all apps support HiDPI mode yet, so you’ll mostly be ogling system-supplied UI elements and factory-installed Apple apps for now, but it’s an enticing preview of OS X running on a Retina Display.
High-resolution screens (and interface rendering) are not only more attractive to look at, but provide considerable benefits for text readability, reducing eye-strain, accessibility for low-vision users, detail in games, and so on. Here’s hoping for a Retina Display-equipped Mac (perhaps a MacBook Air to start with) very soon. Boito shotgun serial numbers 222.
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